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GRAV Wiki
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Player Skill
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Player Skills are skills the player can upgrade that will modify many things. The player can purchase skills, find them in the world or gain access them based on their job level. = Skill Types = '''{{skilltype|Active|Active Skill}}''' - Requires the player to activate this skill (default [Q] key). Only one active skill may be set at a time. '''{{skilltype|Passive|Passive Skill}}''' - Passive skills are always active. These are accessed as the player's current job meets the level requirements and can be upgraded by spending resources such as [[Element-X]] and [[Artifacts]]. = General Skills = These are skills that do not require a specific job in order to be upgraded. {| class="wikitable" style="width:100%" ! style="width:30%; text-align:left;" | Skill ! style="width:40%; text-align:left;" | Description ! style="width:10%; text-align:right;" | Req'd. Level ! style="width:10%; text-align:right;" | Bonus p/Level ! style="width:10%; text-align:right;" | Max Level |- | {{skilltype|Passive|Pet Control}} | You can control up to 4 pets.Β Raising this skill will allow you to reach that max.Β You start able to control one pet. | | style="text-align:right;" | +1 Pet | style="text-align:right;" | 4 |- | {{skilltype|Passive|Pet Duration}} | Tired of having your pets dissipate before you like? This is the skill for you! Increase the duration of your summoned pets! | | style="text-align:right;" | +5 Minutes | style="text-align:right;" | 5 |} = Player Skill Levels = Each of the '''Player Skills''' enable a player to customize the way they play. Each skill starts at Level 1. To increase a skill level, it will cost varying amounts of resources (mostly element-x) up to the level cap. Note that some skills also cost additional resources. The cost of each skill level up varies based on the skill. Some cost considerably more than others. = Job Skills = Currently there are 7 jobs. Each job has it's own unique skills. In order to upgrade a skill, players must level that job to the level requirement of the skill. For example if you want to upgrade the Pilot skill '''{{skilltype|Passive|WingSuit Speed}}''' which unlocks at level 10, you need to change your job to pilot and increase it to level 10. == Astronaut == {{see|Astronaut}} {| class="wikitable" style="width:100%" ! style="width:30%; text-align:left;" | Skill ! style="width:40%; text-align:left;" | Description ! style="width:10%; text-align:right;" | Req'd. Level ! style="width:10%; text-align:right;" | Bonus p/Level ! style="width:10%; text-align:right;" | Max Level |- | {{skilltype|Active|Environmental Hazard Respite}} | A brief respite from the hazardous elements of planets. | style="text-align:right;" | 10 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Active|Environmental Hazard Restore}} | The hazardous elements of planets are staved off. For now. | style="text-align:right;" | 20 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Passive|Movement Speed}} | Who doesn't want to move faster? | style="text-align:right;" | 10 | style="text-align:right;" | +10% | style="text-align:right;" | 6 |- | {{skilltype|Passive|Resrouce Drop Reduction}} | Increase the capacity of ammo your bandolier can hold. | style="text-align:right;" | 20 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Health}} | Increase your health. | style="text-align:right;" | 30 | style="text-align:right;" | +66 hp | style="text-align:right;" | 7 |- | {{skilltype|Passive|Health Recovery}} | Increase the amount you heal from health recovery items. | style="text-align:right;" | 40 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Area Totem Ownership Amount}} | This skill determines the number of Area totems you may own per planet. | style="text-align:right;" | 60 | style="text-align:right;" | +1 | style="text-align:right;" | 7 |} == Engineer == {{see|Engineer}} {| class="wikitable" style="width:100%" ! style="width:30%; text-align:left;" | Skill ! style="width:40%; text-align:left;" | Description ! style="width:10%; text-align:right;" | Req'd. Level ! style="width:10%; text-align:right;" | Bonus p/Level ! style="width:10%; text-align:right;" | Max Level |- | {{skilltype|Active|Forceful Shove}} | You get away from! | style="text-align:right;" | 10 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Active|Stream of Repairing}} | MultiTool Repairing increased! | style="text-align:right;" | 20 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Active|Forceful Blast}} | Everyone get away from! | style="text-align:right;" | 30 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Passive|Bridge Distance Increase }} | Increase the distance from support your bridges can be built. | style="text-align:right;" | 10 | style="text-align:right;" | +1 | style="text-align:right;" | 7 |- | {{skilltype|Passive|Pet Cost Reduction}} | Reduce the cost of deploying pets. | style="text-align:right;" | 20 | style="text-align:right;" | -10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Room Construction Cost Reduction}} | Reduce the cost of building rooms. | style="text-align:right;" | 30 | style="text-align:right;" | -10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Shotgun Damage}} | Increase the damage shotguns deal. | style="text-align:right;" | 40 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Base Item Construction Cost Reduction}} | Reduce the cost of building base items. | style="text-align:right;" | 50 | style="text-align:right;" | -10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Drill Platform Ownership Amount}} | This skill determines the number of Drill Platforms you may own per planet. | style="text-align:right;" | 60 | style="text-align:right;" | +1 | style="text-align:right;" | 7 |} == Scientist == {{see|Scientist}} {| class="wikitable" style="width:100%" ! style="width:30%; text-align:left;" | Skill ! style="width:40%; text-align:left;" | Description ! style="width:10%; text-align:right;" | Req'd. Level ! style="width:10%; text-align:right;" | Bonus p/Level ! style="width:10%; text-align:right;" | Max Level |- | {{skilltype|Active|Health Regen}} | Extreme Health Regen. | style="text-align:right;" | 10 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Active|Shockwave Scream}} | A scream of such shocking proportions it stuns every hostile around you. | style="text-align:right;" | 20 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Passive|Factory Crafting Cost Reduction}} | Reduce the cost of refining and crafting items at Factory. | style="text-align:right;" | 10 | style="text-align:right;" | -10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Science Station Crafting Cost Reduction}} | Reduce the cost of crafting items at Science Station. | style="text-align:right;" | 20 | style="text-align:right;" | -10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Armory Crafting Cost Reduction}} | Reduce the cost of crafting items at Armory. | style="text-align:right;" | 30 | style="text-align:right;" | -10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Pistol Damage}} | Increase the damage pistols deal. | style="text-align:right;" | 40 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Vehicle Factory Cost Reduction}} | Reduce the cost of crafting items at the Vehicle Factory. | style="text-align:right;" | 50 | style="text-align:right;" | -10% | style="text-align:right;" | 7 |} == Acrobat == {{see|Acrobat}} {| class="wikitable" style="width:100%" ! style="width:30%; text-align:left;" | Skill ! style="width:40%; text-align:left;" | Description ! style="width:10%; text-align:right;" | Req'd. Level ! style="width:10%; text-align:right;" | Bonus p/Level ! style="width:10%; text-align:right;" | Max Level |- | {{skilltype|Active|Super Slash}} | Do a Massive amount of damage with this Super Slash Melee Attack! | style="text-align:right;" | 10 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Active|Super Jump}} | Jump up up up into the sky! | style="text-align:right;" | 20 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Passive|Jump Stamina Reduction}} | Reduces the amount of stamina needed for a jump. | style="text-align:right;" | 10 | style="text-align:right;" | -10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Fall Distance Increase}} | Increase how far you can fall without taking damage. | style="text-align:right;" | 20 | style="text-align:right;" | +75 | style="text-align:right;" | 7 |- | {{skilltype|Passive|Jump Height}} | Increase your jump height. | style="text-align:right;" | 30 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Melee Damage}} | Increase the damage melee weapons deal. | style="text-align:right;" | 40 | style="text-align:right;" | 10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Dodge Distance}} | Increase the distance you dodge. | style="text-align:right;" | 50 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Dodge Speed}} | Increase the speed of a dodge. | style="text-align:right;" | 60 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |} == Pilot == {{see|Pilot}} {| class="wikitable" style="width:100%" ! style="width:30%; text-align:left;" | Skill ! style="width:40%; text-align:left;" | Description ! style="width:10%; text-align:right;" | Req'd. Level ! style="width:10%; text-align:right;" | Bonus p/Level ! style="width:10%; text-align:right;" | Max Level |- | {{skilltype|Active|WingSuit Dive Bomb}} | The normally passive wingsuit shows its deadly wrath as you attack from above. (Must hit target) | style="text-align:right;" | 10 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Active|Reverse Fuel Costs}} | Instead of paying for fuel in a car you get the fuel back! | style="text-align:right;" | 20 | style="text-align:right;" | -- | style="text-align:right;" | -- |- | {{skilltype|Passive|Wingsuit Speed}} | Increase the speed of the wingsuit. | style="text-align:right;" | 10 | style="text-align:right;" | +5% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Fuel Reduction - MonoCycle}} | Reduce the amount of fuel used while driving the MonoCycle. | style="text-align:right;" | 20 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Doom Buggy Ownership Amount}} | The number of Doom Buggies you may own on a single planet. | style="text-align:right;" | 30 | style="text-align:right;" | +2 | style="text-align:right;" | 4 |- | {{skilltype|Passive|Fuel Reduction - Jetpack}} | Reduce the amount of fuel used while flying the Jetpack. | style="text-align:right;" | 30 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Rocket Launcher Damage}} | Increases the damage Rocket Launchers deal. | style="text-align:right;" | 40 | style="text-align:right;" | +10% | style="text-align:right;" | 4 |- | {{skilltype|Passive|Air Control Increase}} | Increase the amount of Air Control you have when in the air. | style="text-align:right;" | 50 | style="text-align:right;" | +900% | style="text-align:right;" | 7 |- | {{skilltype|Passive|Hammerhead Ownership Amount}} | The number of Hammerhead aircraft you may own on a single planet. | style="text-align:right;" | 50 | style="text-align:right;" | +1 | style="text-align:right;" | 4 |- | {{skilltype|Passive|Tank Ownership Amount}} | The number of Tanks you may own on a single planet. | style="text-align:right;" | 60 | style="text-align:right;" | +1 | style="text-align:right;" | 4 |} == Hunter == {{see|Hunter}} {| class="wikitable" style="width:100%" ! style="width:30%; text-align:left;" | Skill ! style="width:40%; text-align:left;" | Description ! style="width:10%; text-align:right;" | Req'd. Level ! style="width:10%; text-align:right;" | Bonus p/Level ! style="width:10%; text-align:right;" | Max Level |- | {{skilltype|Active|Super Tank}} | Become a Super Tank! | style="text-align:right;" | 10 | style="text-align:right;" | -- | style="text-align:right;" | 1 |- | {{skilltype|Active|Super Weapon Rate of Fire}} | When the trigger almost pulls itself. | style="text-align:right;" | 20 | style="text-align:right;" | -- | style="text-align:right;" | 1 |- | {{skilltype|Passive|Carry Capacity}} | Increases the amount of items you can carry. | style="text-align:right;" | 10 | style="text-align:right;" | +35 slots | style="text-align:right;" | 4 |- | {{skilltype|Passive|Damage Stim Duration}} | Increases the duration of Damage Stims. | style="text-align:right;" | 20 | style="text-align:right;" | +15% dur | style="text-align:right;" | 7 |- | {{skilltype|Passive|Defense Stim Duration}} | Increases the duration of the Defense Stim. | style="text-align:right;" | 30 | style="text-align:right;" | +15% dur | style="text-align:right;" | 7 |- | {{skilltype|Passive|Assault Rifle Damage}} | Increase the damage Assault Rifles deal. | style="text-align:right;" | 40 | style="text-align:right;" | +10% dmg | style="text-align:right;" | 7 |- | {{skilltype|Passive|Elemental Defense}} | Decrease the amount of damage you take from Elemental Weapons. | style="text-align:right;" | 50 | style="text-align:right;" | -5% dmg | style="text-align:right;" | 7 |- | {{skilltype|Passive|Elemental Offense}} | Increase the amount of damage you do with Elemental Weapons. | style="text-align:right;" | 60 | style="text-align:right;" | +5% dmg | style="text-align:right;" | 7 |} == Prospector == {{see|Prospector}} {| class="wikitable" style="width:100%" ! style="width:30%; text-align:left;" | Skill ! style="width:40%; text-align:left;" | Description ! style="width:10%; text-align:right;" | Req'd. Level ! style="width:10%; text-align:right;" | Bonus p/Level ! style="width:10%; text-align:right;" | Max Level |- | {{skilltype|Active|Strip Mine}} | Take the resources this world has provided. | style="text-align:right;" | 10 | style="text-align:right;" | -- | style="text-align:right;" | 1 |- | {{skilltype|Active|Entangling Surround}} | All around you every hostile is rooted where they stand. | style="text-align:right;" | 20 | style="text-align:right;" | -- | style="text-align:right;" | 1 |- | {{skilltype|Passive|MultiTool ROF}} | Increases the Rato Of Fire when using a MultiTool. | style="text-align:right;" | 20 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |- | {{skilltype|Passive|MultiTool Crit}} | Increases the chance of getting a Crit when using a MultiTool. | style="text-align:right;" | 30 | style="text-align:right;" | +5% | style="text-align:right;" | 7 |- | {{skilltype|Passive|SMG Damage}} | Increases the damage SMGs deal. | style="text-align:right;" | 40 | style="text-align:right;" | +10% | style="text-align:right;" | 7 |}
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