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In the world of GRAV, various elements exist and they all have their own strengths and weaknesses. All creatures in the game are assigned an element. Weapons and Armor can also be a particular element. See Blueprints page for details.

PlayerSoul blueprints and essence are produced by killing other players.

Damage Tables[ | ]

The table below shows the multiplier applied to damage done among the elements.

Quick 2x Damage Chart[ | ]

Fire Ice
Electric Poison
Playersoul
↑ ↓
Dark Gaia

Full Table[ | ]

Normal Poison Electric Fire Ice Playersoul Dark Gaia Moonlight
Normal 1 1 1 1 1 1 1 1
Poison 1 0.5 2 1 0.5 1 1 1
Electric 1 0.5 0.5 2 1 1 1 1
Fire 1 1 0.5 0.5 2 1 1 1.5
Ice 1 2 1 0.5 0.5 1 1 1.5
PlayerSoul 1.5 1.5 1.5 1.5 1.5 0.5 2 1.5
DarkGaia 1.5 1.5 1.5 1.5 1.5 2 0.5 1.5
Moonlight 1 1.5 1.5 1 1 1 1 0.5

Elemental Prefix[ | ]

Foes with the following prefixes in their names have the corresponding element for defense and offense.

Element Prefixes
Normal Tough Brutish Thuggish Intimidating
Fire Combusting Scorching Blazing Inferno
Ice Frozen Icey Frigid Arctic
Electric Sparking Shocking Lightning GigaWatt
Poison Infected Toxic Miasmatic Baneful
PlayerSoul Fauna Foes never spawn as PlayerSoul.
Moonlight Luminous Dazzling Brilliant Blinding
DarkGaia Fauna Foes never spawn as DarkGaia.

Elements in Armor[ | ]

To get the damage mitigation effect of elemental armor, the player must be wearing 4 of 5 pieces of elemental armor. These mitigation effects use the same element table as above for damage. For example, a fire weapon will do 2x damage to a player wearing 4 pieces of ice armor. On the flip side, an electric weapon will do 0.5x the damage to the same player.

Crafting tips[ | ]

If you want to craft as few weapons as possible while maximizing damage, try and craft a different type of element each time that you upgrade to a new tier and keep your old one. A weapon that does twice the damage against an element is usually better than using one that's one or two tiers higher but only does the regular amount (x1).

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